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matchmaking News Archive14-Aug-2007
- Microsoft announces XNA 2.0 (gamesindustry.biz)
At Microsoft's Gamefest 2007, the company announced that its XNA Game Studio applications will be merged into one product-XNA 2.0. Microsoft had originally planned to split XNA into professional and amateur packages.
- Harry Shriver's legacy: The savior of AM radio (Baltimore Examiner)
As Harry Shriver goes to his grave, he leaves a twinkle in the eye of thousands who remember AM radio when it still brought us the song instead of the political snarl, and aimed for the laugh instead of the endless lambasting.
- Infor Delivers CRM Success Strategies at Inforum 2007 (ThomasNet)
Inforum 2007 Presents 35 Educational Sessions Dedicated to CRM Best Practices ATLANTA - August 10, 2007 - Infor today announced it will deliver more than 35 educational sessions on customer relationship management (CRM) at the company's global annual user conference, Inforum 2007, to be held September 9-12 at Las Vegas' Sands Expo and Convention Center. Infor, partners and CRM customers including ...
- Microsoft reveals new XNA dev tool (MCV)
GAMEFEST: Xbox Live support to be available for both pro and amateur developers
- Five Tech Myths (PC Magazine via Yahoo! News)
Loyd Case: We answer a lot of questions from readers. There are some questions we seem to answer over and over again, which aren't really technical questions, but are really technology myths. Here are just a few.
- Make a business match in Germany (Coventry Evening Telegraph)
MIDLAND automotive companies are being offered the chance to "matchmake" in the German market at a reduced rate.
- Call to readers (The Sacramento Bee)
Book of Dreams
- Broward business agenda (Miami Herald)
BROWARD Florida Department of Revenue Workshops: Sales and use tax seminar in Spanish; 10 a.m., Hollywood Beach Culture and Community Center, 1301 S. Ocean Dr., Hollywood; free. Alberto Collazo at 954-967-1821.
- For The Devs In The Crowd: Microsoft Announces XNA Game Studio 2.0 (Addict 3D)
Microsoft has announced XNA Game Studio 2.0, deciding to merge the XNA Game Studio line into one product. Formerly split in "professional" and "express" versions, amateur developers were working on software different than their pro counterparts.
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